redshiftrp Application
Jul. 20th, 2019 09:44 pmPlayer.
Name: Kayla
Contact: HMD |
Current Characters: Diego Hargreeves
Character.
Name: Newt (sorry, there's no last name!)
Canon: The Maze Runner (books!)
Canon Point: The Death Cure; post-Death
CRAU Timeline/Game(s): N/A
World Description: N/A
Character History: Character Wiki
CRAU History: N/A; straight from canon
Personality: Newt is a laid-back, level-headed guy. He makes a good, neutral party to make tough calls and is good for mediating arguments; he'll always hear every side before trying to figure out the best solution for everyone. Being the dependable voice of reason can wear him rather thin at times, and he gets a bit irritable when that obvious toll is being taken.
He carries the air of someone who's seen far more than his share of awful things, adjusting to whatever is thrown his way with a sense of ease. Adaptability comes with the territory of a life lived as an experiment. He's been forced to grow up far beyond his teenage years in a very short time.
Newt spent three years in a situation he never fully understood, but tried his hardest to make the best of it. However, during his time working as a Runner making maps to find a way out of the Maze, he found himself in a heavy depression. It became easy to fall into a pit of despair and he learned to hate the Glades and the situation he and the other boys were trapped in, so static and unchanging with seemingly no way out. About a year ago, Newt attempted to kill himself by throwing himself from the top of a very high wall in the Maze. The attempt was unsuccessful, but left him with a limp, which serves as a reminder of that time in his life. He uses it as a motivator to keep his hope in tact, in even the most dire situations.
Despite it all, he has a great sense of humor, if a bit dry and gallows. He's got a great wit, but is equipped with enough conscience to know when best to use it and not hurt people's feelings for the sake of a joke. He's often snarky and sarcastic with his quips, but never malicious in his humor.
Though rare, Newt can be extremely petty and it shows mostly in small ways he interacts with certain people. He has a bitter streak and can be a grudge-holder if he truly feels betrayed-- he's too loyal to hit that point very often, so when it happens, it's a very deep mark and a very visceral reaction that he can hardly contain.
He does not trust easily, but once earned, it's nearly impossible to break. When he calls someone a friend, it's for life, from hell and back, and he'll put up with a lot of things most people would cut ties for. He is very protective of the people in his inner circle as well, very much the kind of guy that would take a bullet to save a friend.
He's not much of a liar and will always be rather bluntly honest to a person's face before he'd sneakily stab them in the back. He'll always find a way to hold others, as well as himself, accountable to their own actions; it's part of his desire for transparent honesty among the group. If there are no lies and deceit, they know they can trust each other, and work better together toward common goals.
Newt's personality when the virus takes control is vastly different. He loses all the pacifying behaviors people know him for, instead becoming extremely paranoid, aggressive and argumentative. He may just as likely swing widely into the other side as well, becoming depressed and apathetic. If the effects of the virus go on long enough, he'll eventually lose every ounce of humanity as he descends into nothing but an aggressive, cannibalistic lunatic.
CRAU Development: N/A
Powers/Abilities:
Powers: N/A he's only a squishy human
Abilities: Newt's skills are varied, and nothing like an expert level, but he's good at the things he does.
• Gardening/farm work, including trenching, tending crops/livestock, slaughtering/prepping meats for long-term storage
• He can cook, but he's not great at it. You'll live, but it may taste awful.
• Basic building skills, up to and including structures such as sheds or houses or other simple items that would help with carrying and moving things around.
• Basic medical knowledge: First aid, basic stitching of wounds, injections
• Decent sketching for blueprints or map-making
• Exploratory knowledge-- he knows how to be safe when he's going around areas that might be sketchier than they look
Inventory: Just the tattered and torn clothes he was wearing at the time.
Anything Else? The Flare: The Flare (virus VC321xb47) is a highly contagious, man-made disease, which was originally created as a means of population control after a near-apocalyptic event that involved Solar Flares. Unfortunately, the disease became airborne and mutated, becoming uncontrollable, resulting in the majority of the population becoming infected, with only 1% of the entire world's population proving to be immune. Symptoms of The Flare virus include:
• Sudden mood swings and paranoiaWhen the Flare is in its full-effect, the infected (also called "Cranks") have nothing that made them human left; this point is known as being "past the Gone" and by then, the person is little else than a cannibalistic, zombie-like lunatic. The more active the brain is, the more aggressive the virus acts, eventually the virus completely shuts down the brain of its host.
• Poor balance; headaches; memory loss
• Irrational anger and aggression
• Psychotic mental disorders and other such deterioration of the mental capacities
Mod notes: Things already determined via questions posed about the virus that comes along with Newt's existence
"The virus would likely be handled in decontamination - Newt would be given an injection during the process (via a spray style device similar to a hypospray from Star Trek) and told by a pre-recorded announcement that he has a communicable disease which has been rendered inert (non-contagious) by the treatment. He would also be told he needs to report to the MedBay for this treatment on a regular basis to maintain inert viral status and if he misses his treatments he will be neutralized as a threat.
Depending on what stage of the disease he is at when you choose a canonpoint, it can either be prophylactic treatment given very simply during his decontamination process, or for more advanced stages where he was showing more physical signs, he could be held in a medical containment room and given treatment to reverse the effects on his body before being released with the same warning."
samples
Network Sample: TDM post
Prose/Brackets Sample: He's slow to come around, only vaguely aware of anything going on around him at all. Aware enough that he notices when the recording starts repeating, but it's so much slower before his eyes manage to open and glance around. Nothing about the room or the man speaking to him looks familiar at all, but it's hard to think. Think, think, think-- Where is he? Who is he? He... he's... "Newt." he mutters, like he has to say the name aloud to make sure it sounds right, and nods to himself in confirmation. That seemed good. Felt right.
He blinks against the fuzzy feeling in his head and one hand floats up toward his forehead. He remembers... something there. But he doesn't feel anything there. No injury. And bringing his hand back down shows there's no sign of blood, either. Why can't he think? What's wrong with him? The feeling is turning sharply inside him, from confusion to fear to action. He jumps to his feet, a cold paranoia and need to escape taking him over.
Luckily, leaving the room is exactly what he was supposed to do and he finds himself in a decontamination room once he leaves the first one. He isn't thinking clearly enough to do much more than what the instructions tell him to-- strip his clothes, shower, the whole process. Except, somewhere mid-way through it all, an alarm sounds and he freezes, unsure of what's going on, panic rising and--
"Communicable disease detected. Contagion protocol activated."
Something sticks him in his neck and he winces, reaching up to clasp his hand across the back of it.
"Contagion protocol complete. Proceed to medical containment."
The same voice instructs him and there is a set of lights that he seems to be meant to follow. Once he's pulled on a fresh set of clothes-- the ones he arrived in were nowhere to be found, and he can't say he hates that at this point-- he does just that. He's still blurry-headed enough he doesn't quite get what is about to happen.
Only when the door slams shut behind him once he's inside does it dawn on him. He's captive. Again.
"No! No, no, no!" He screams at the door and bangs on it with his fists, not that it seems to have any give. "Let me out!"
Prose/Brackets Sample: He's slow to come around, only vaguely aware of anything going on around him at all. Aware enough that he notices when the recording starts repeating, but it's so much slower before his eyes manage to open and glance around. Nothing about the room or the man speaking to him looks familiar at all, but it's hard to think. Think, think, think-- Where is he? Who is he? He... he's... "Newt." he mutters, like he has to say the name aloud to make sure it sounds right, and nods to himself in confirmation. That seemed good. Felt right.
He blinks against the fuzzy feeling in his head and one hand floats up toward his forehead. He remembers... something there. But he doesn't feel anything there. No injury. And bringing his hand back down shows there's no sign of blood, either. Why can't he think? What's wrong with him? The feeling is turning sharply inside him, from confusion to fear to action. He jumps to his feet, a cold paranoia and need to escape taking him over.
Luckily, leaving the room is exactly what he was supposed to do and he finds himself in a decontamination room once he leaves the first one. He isn't thinking clearly enough to do much more than what the instructions tell him to-- strip his clothes, shower, the whole process. Except, somewhere mid-way through it all, an alarm sounds and he freezes, unsure of what's going on, panic rising and--
"Communicable disease detected. Contagion protocol activated."
Something sticks him in his neck and he winces, reaching up to clasp his hand across the back of it.
"Contagion protocol complete. Proceed to medical containment."
The same voice instructs him and there is a set of lights that he seems to be meant to follow. Once he's pulled on a fresh set of clothes-- the ones he arrived in were nowhere to be found, and he can't say he hates that at this point-- he does just that. He's still blurry-headed enough he doesn't quite get what is about to happen.
Only when the door slams shut behind him once he's inside does it dawn on him. He's captive. Again.
"No! No, no, no!" He screams at the door and bangs on it with his fists, not that it seems to have any give. "Let me out!"